Contributors from education, information and communication technology, and other fields illustrate the connected and globally networked nature of virtual reality in education, and project the next generation of the practice. Their topics include faculty perception of a virtual three-dimensional learning environment to assess student learning, teaching economics in World of Warcraft, augmented reality as an emerging application in tourism marketing education, ethics in virtual world environments research, and integrating technological innovations to enhance the teaching-learning process.
– ProtoView Reviews
A fresh perspective in emerging technology, providing new opportunities to enhance the teaching-learning process. [...] if learning occurs as a result of exposure to any VR learning environment, the learning is caused by the instructional method embedded in the VR presentation. Educators and researchers of the net generation have a responsibility to bridge the digital divide and prepare students with the skills and competences needed to be successful in a global, digital society.
– Dr. Hui-Wen Tang, Teacher Education Center, Ming Chuan University, Taiwan, and Dr. Chia-Wen Tsai, Department of Information Management, Ming Chuan University, Taiwan