In the past, the process of developing an interactive digital learning resource required content developers, technology experts, and learning designers to work together. As such, the process was time consuming and expensive. Now there are new tools that do not require advanced mastery of ICTs for the development of digital learning resources. Such tools allow the reduction of costs and timelines of development. The rapid e-learning method helps to decentralize curriculum digitization and empower teachers to embrace technology to develop and share resources among peers.
Implementing Rapid E-Learning Through Interactive Materials Development provides a relevant theoretical foundation for the design and development of interactive learning materials using the rapid e-learning method. It draws on research, case studies, and reports from different contextual applications of the methods, challenges, and learning experiences of students. Covering topics such as goal-oriented design, quality assurance, and rapid game development, this premier reference source is an essential resource for multimedia developers, IT professionals, learning designers, educators and administrators of both K-12 and higher education, pre-service teachers, teacher educators, librarians, researchers, and academicians.